Saturday, May 19, 2012

100 Floors Walkthrough for Apple App and iPhone


Hey guys! This is a walkthrough and cheats for the 100 Floors game from the App Store. If you need help with the game 100 Floors from the Apple App Store available to iPhone, iPod Touch and iPad, then this is the place to be! Have fun and enjoy!

Level 1:
Simply tap the green "Up" arrow on the right side of the elevator to open the doors.

Level 2:
Slide the trash can to the left. Tap the green arrow to add it to your inventory. Next, tap the green in your inventory then tap the corresponding empty space where it should be placed. Finally, tap the green "Up" arrow you just placed to open the doors.

Level 3:
Tilt your device left and right as shown on the doors to open them up.

Level 4:
Using two fingers, slide the opposite sides of the doors outwards to open them up. (Same motion as zooming in on Safari)

Level 5:
Tilt your device toward you in order to make the ladder fall and clear the pathway.

Level 6:
Slide the tree on the right side to the left to reveal a sun shaped button. Tap that button to make it light up green. Then slide the tree back over and tap the remaining three sun shaped buttons. Once all four buttons have been lit green, the doors will open.

Level 7:
Tilt your device to the left to slide the rock onto the red button on the floor.

Level 8:
Slide the individual pieces of fruit to the left to reveal a banana. Tap the banana to add it to your inventory. Once you have done that, tap the banana in your inventory then tap the gorilla to give the banana to him. He will disappear and the doors will open.

Level 9:
Each of the four boxes boxes has the inner circle and the outer ring that both change color when you tap the circle. (It will cycle through four options). Tap each circle enough times to match with corresponding screw patterns at each corner of the door. Once you match them, the doors will open.

Level 10:
First off, shake the device to wake up the snake. Next, slide your finger on the arrow on the door following the arrows path (top left to bottom right). The doors will open when done correctly.

Level 11:
Keep your device level to balance the two silver balls in the center black dot for three seconds. The doors will now open.

Level 12:
Tap the two red circles on the floor very quickly. You do not need to tap them hard. Just be sure that your finger touches the screen for the shortest amount of time in order to hit the ball to the top of the pillars. (Kinda like the carnival game) The doors will open once you hit both balls high enough.

Level 13:
Tilt the device toward you to make the hammer fall onto the floor. Tap the hammer to pick it up. Tap the hammer in your inventory to select it then hit the wall 6 times to break it and reveal the elevator.

Level 14:
Tap and hold the green scan panel on the right side for 5 seconds to open the doors.

Level 15:
Notice the four designs on the top of the screen? Press the corresponding numbers on the wall in the appropriate order to open the door. (1,6,4,3)

Level 16:
Tap the screwdriver to add it to your inventory. Select the screwdriver by tapping it and then tap the four screws to unscrew the gold panel. Deselect the screwdriver by tapping on it once more then tap the gold panel to add it to your inventory (you will use it later). Next shake your device to open the doors.

Level 17:
Take note of the pattern on the door. The top crossbeam is on the left panel and the next two are on the right panel.  Tilt your device left and right to move the ball left and right in order to press the buttons on each side in order of the crossbeams.
(The order of button presses should be L,R,R,L,L,L,R,R) The doors will now open.

Level 18:
Note the little blue squares. Each square lights up for a certain duration when tapped. The object of this level is to get them to all be lit at the same time. From top to bottom, you want to tap the 1st, 4th, 3rd, 2nd, 5th. If done quickly enough, the doors will open.

Level 19:
Tap the red rag on the floor to add it to your inventory. Then select the rag from your inventory. "Clean" the doors by dragging your finger on each pane of glass. When the doors are spotless, they will open.

Level 20:
Tap the bolt on the floor to add it to your inventory. Slide the yellow sign to the left to reveal the spot for the bolt. Place the bolt from your inventory into that spot. Select your screwdriver and screw in that bolt to open the doors.

Level 21:
Hold your device perfectly upright for five seconds to open the doors.

Level 22:
Select your hammer and tap the statue on the right side 5 times to break it down and reveal the letters N-E-W-S. These are the directions to slide the red doors and open them up (North, East, West, South) or (Up, Right, Left, Down)

Level 23:
Tap the green switch to turn on the light. Select the gold panel from your inventory and tap on the door to place it. Notice the little arrow on the top of the door? Tap the four icons in the direction of the arrow to open the doors (Right to Left).

Level 24:
This level is a bit tricky. Using two fingers, slide the rock door up to reveal the green arrow inside the elevator. Using a third finger, tap the green arrow to advance to the next level.

Level 25:
Slide the four white levers up and down to match the placement of discs on the floor. The left one should be all the way down, the next should be all the way up, the third should stay where it is, and the fourth should be 3/4 of the way down. When they are correctly placed, the doors will open.

Level 26:
The goal of this level is to place the batteries on the wall in order to add up to 100V. Do this by first tapping them all to place them on the ground. Next, place a 20V on a x3 and a x1. Place a 5V on a x2 and x1. Finally place a 1V on a x3 and x2 space. The doors will open.

Level 27:
Slide the box on the right side of the door over to the right (off screen). Select the hammer from your inventory and tap the crack to break the wall and reveal a crank. Deselect your hammer and tap the crank to add it to your inventory. Select the crank and tap the middle of the door to place the crank. Turn the crank clockwise 5 rotations to open the doors.

Level 28:
Similar to Morse code, tap the door according to the dots above the door.

Level 29:
Notice the red "stop" sign above the door? This signifies to place the device on your desk and leave it for five seconds (it should be level). The bomb will explode revealing the elevator.

Level 30:
Drag the minute hand and set the time on the door to match the time on your device. Then tap the lever on the right to open the doors.

Level 31:
Select your screwdriver and tap the two screws on the sides of the signs to unscrew them. Deselect the screwdriver and drag the sign up to turn it upside down and open the doors.

Level 32:
On this level, each diagonal should add up to 12 dots as indicated by the 12 dots above the door. To do this switch the panels by tapping on them. Place the 1 on the top right, place the 3 on the right, place 2 on the bottom right, place 7 on the bottom left, place 5 on the left, place 6 on the top left, and place 4 in the middle. (There is more than one way to do this.)

Level 33:
You have to be quick on this one. As different pictures appear, tap the color that corresponds with that picture. Do it correctly 5 times in a row and the doors will open.

Level 34:
Spell out "100 Floors" as indicated by "What's your name?" written on the floor.

Level 35:
Tap the plug on the right side to get power. Since you are on floor 35, tap the black bars to spell out "35" and the doors will open.

Level 36:
Tap the icons that go from sea to air. Order: Fish, Dog, Tomato, Airplane, Moon.

Level 37:
Drag the drum over to reveal the button. Drag the box in the top left corner downwards to reveal the button and then tap that button. Tilt your device away from you to roll the ball off the last button. The doors will open.

Level 38:
When you tap a dial, it will start to spin. Tap the dials in the appropriate order in order to get the red dials in the green area at the same time. To do this, tap the biggest dial, then the next smallest dial, and finally the smallest dial using the right speed and the doors will open.

Level 39:
This is like the out-of-the-box thinking puzzle if you ever done that. From right to left, tap and hold the second green button in the bottom row and drag up to the top row, then over to the bottom right button, then back to the starting point, and the to the top right button being sure to touch all buttons as you drag your finger.

Level 40:
Turn your volume all the way down.

Level 41:
Click on each ant to notice its path. Match the symbol with each ant's path. The top left should be a triangle,
the top right a line, the bottom left an hourglass, and the bottom right a triangle.

Level 42:
Turn off the lights using the switch on the right. Notice each symbol in the corners. Now slide the doors open left, right, up and down. Match the symbols on the door you just revealed to the symbols that were on the previous doors. They should be the following: top left-triangle, top right-square, bottom left-circle, bottom right-diamond.

Level 43:
Slide the two trees to the middle of the door to uncover a hole and button. Select the metal ball from your inventory and tap the hole on the left to place the ball in the path. Tilt your device to make the ball hit the green button on the right. Note: There is a secret turn hidden behind the door.

Level 44:
Slide the tree to the left side of the screen to uncover a "1G" written on the floor. Using the 4 symbols "4W, 3B, 2W, 1G" change the panels of the door to match. 1-Gray, 2-White, 3-Black, 4-White.

Level 45:
Select your hammer from your inventory. Tap the blower at the top left to break it. Pickup the knife on the bottom left of the screen. Use it to cut the rope on the balloon and tilt your device to make the balloon it the button. 


Level 46:
Set the door symbols to be the mirror image of the floor symbols. 


Level 47:
Complete the circuit from the electric tile to the center. The path will go counterclockwise. 






Level 48:
Use the knife to cut all the vines from the door. Count the number of flowers to the corresponding buttons and tap the buttons that many times. Should be 5 white flowers, 5 yellow flowers, and 4 pink flowers.


Level 49:
Tap the tiles Pa, S, S, W, O, Rd to spell out "password".


Level 50:
Tap on the door to build the green bar. It is easier to alternate between left and right fingers very rapidly.


Level 51:
Draw a sword on the door using black tiles. 


Level 52:
Enter the numbers 1225 to signify Christmas 12/25.


Level 53:
Drag the chain down to the box and let go to pick up the box. Push the revealing button and then pick up the cutters. Use the cutters to cut through the fence by tapping on the door.


Level 54:
Notice the "A=01" on the floor. That signifies that A=01, B=02,c+03, etc. Enter CODE. =03150405


Level 55:
Tilt your device to show the blocks that float across the screen. (If they don't appear, keep tilting all directions to make them appear from the side of the screen.) Form a complete square to complete the level.


Level 56:
Change the numbers by tapping them to correspond with how many flags are touching that number in all directions including diagonal. (Like Minesweeper.)


Level 57:
Hold the red button until the hook is above the ball. Then drag the hook down to the ball to pick it up. Hold down the red button again until the ball is in front of the door. Drag the ball down to swing it back and forth at the door. Do it three times to break through the door.


Level 58:
In this explanation the notes used are only white and R=Right, M=Middle, and L=Left. The sequence is R,M,L,M,R,R,R,L,M,M,R,M,L


Level 59:
Grab the rock. Select rock from inventory and tap the window in upper left to break. Tap mirror to focus light on firewood. Pick up the stick. Select the stick from inventory and then tap the fire to get fire. Use the flame to melt the switch and open door.


Level 60:
Use flame to light the torches on right and left side of door. Tap the drums enough times to match the total number of corresponding colors on the door. (4 Red, 2 Dark Blue, 1 White, 4 Light Blue)


Level 61:
Use the tiles to write out "1830" on the top of the clock which corresponds with "6:30" military time. You can overlap tiles to make certain numbers. (8 and 0)


Level 62:
Use your sword and slice through the red wire on the bottom left to switch off the lasers except for one. Using the arrows on the floor, get the laser to the top to buttons to get the laser sitting above the door. 


Level 63:
Tilt the phone to the left to slide the rock onto the left red button. Take note of the lights on top of the roof.  Match the tiles to the lights according to the arrows. 


Level 64:
Drag the eyeball in a circle until the green meter fills up. You gotta be kinda quick on this one. 


Level 65:
Grab the ball. Select it from your inventory and place it in the tube. Select the flame and tap the sprinkler to let out water. Wait for the ball to hit the button then go through the door.


Level 66:
Tap the stick on bottom right (it's hard to see). Use the stick to grab the rope on the left. Use the rope and hook to grab the circle on the door then slide finger down on circle to pull the door down.


Level 67:
Tap the flower in upper right. Then quickly drag the bucket to catch the flower. Once caught, drag pot over to faucet and tap faucet to water. Then drag pot to sun.


Level 68:
Hold the lever on the right until the box lifts to the top. Quickly tap the wood thing to grab it. Then grab the star off the floor. Hold the lever again to lift it to the top. Quickly tap the star from your inventory and then the floor underneath the box to place the star tile in the floor. 


Level 69:
Tap the bowl on the top to drop it. Tap the fish to make it swim. The goal is to catch the fish with the bowl which will push the octopus away from the drain. Once drained, use the sword to cut away the grass.


Level 70:
Keep pushing the left and right buttons until you get to room six. Then push the right arrow to get to the spaceship.


Level 71:
Tap the rock pieces on top to make them opposite of the ones straight across.


Level 72:
Slide the cars in finishing order according to the number of sides, least to greatest.


Level 73:
Slide to make the total equal 73.


Level 74:










Thanks for reading and good luck! More to come as levels become available!